Still bugs, not enough coins to get a level 7 code, and still random blocks on wrong position, these are frustrating because compromise the playability. Thanks for the update:
Very nice but difficult game with too few checkpoints. The soundtrack is amazing and the graphics are impressive. The controls also work very smoothly. We are very excited about the finished game. Our German-language review can be found in our recorded livestream starting at 02:23:33. English subtitles are also available. Subscription to our YouTube and Twitch channel is welcome. 🙂
It's going to be a great platformer game. I also included it in my new "Gameplay of New Amiga Games from October 2024" video along with other Amiga games released in October.
There will be an update today. Some bugs will be fixed and a level will be added. Thanks to all who support me with this. I am happy about every support. :)
Thank you very much. I'm also always surprised that you can achieve so much with 32 colors. I'm also a big fan of this kind of thing. There are so many games that look fantastic for the PC and are bursting with graphics. It's more fun for me to bring new games to the Amiga and people enjoy them more than the hundredth 3D platform game
Anyway on Level 7 I cannot get the door open, altough I have the key:
The last bug I report is that you can't get enough coins to get the level code. Is this normal? Thanks HooGames for your attention, we'll wait patiently the bug correction. ;)
Some bugs have been just reported, I want ask if from level 6 is normal that I cannot reach the minimum coins value to have the level code. Here some images of just reported bugs:
Thank you for the detailed description of the bugs. This makes it easier for me to fix them. I will fix the bugs after my vacation in 10 days and continue working on the game. :)
Thanks for the info. I must have forgotten a ladder. Your video is perfect and there are still bugs to be seen. Thank you very much. I'll fix it after my vacation
And what do you think of the game? Is it too easy or too hard ? Is there anything I can improve
Many thanks for all the tips. I've kept the levels in the game very small and that's why I've made it so that if you lose a life you have to start the level all over again. I loved that in the old games. Yes, it was annoying at times, but that's why I included the level codes. So you have to think carefully about whether I can kill the enemy with the arrows or whether I should jump on his head. That was always a challenge and I loved it.
The two buttons, one for jumping and one for shooting, should actually work
I'm still on vacation, but the game will be developed further afterwards. A little tip. You can reach some corners with opponents. I also wanted to add some secrets. Let's see how and where. You will also see if you have found the secret at the end of the level or not. Just not where ;)
Please don't use the bloated adf format. LhA is the de facto standard file archive for AmigaOS. Also, why do you refuse to upload the demo to Aminet so every Amiga user can easily download it and enjoy it? 😑
The game is nice! The gfx is great. If the arrows are empty there should be option to give up or similar. It is still not optimal in a game that you have to give up. Maybe when arrows are empty there will automatically be placed arrows randomly some place on the level that you have to find? I found a few bugs. One is when climing the ladder sometimes when you climed on top you are still in the climbing possition. Other was in level 1 when I shot the hidden platform and quickly jump over it, the stone is placed wrong. Keep on the great work! This is a really promising prosject. I might becomme a beta tester for you if you like. I beta tested for a few Amiga games like Turbo Tomato, Wonderboy and Inviyya.
There are actually always enough arrows in each level. You should pay close attention to what you do first. I rather like it when you have to think carefully about what to do first in a game. The arrows are deliberate. I need pictures for the other bugs.
Yes, I know there is enough arrows. At least some way to give up the life and continue pressing "esc" or something would be nice :) Here is picture of the bug. https://ibb.co/r36Bg69
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Still bugs, not enough coins to get a level 7 code, and still random blocks on wrong position, these are frustrating because compromise the playability.
Thanks for the update:
Thanks for the report.I will fix it with the next update
I also have to report the following bugs:
- after completed level 10 and go to level 11 I get the same level 10 code:
- and on Level 12 I get always a Level 10 code and bugged gfx (Level 19 instead of Level 12):
Awesome game!
Very nice but difficult game with too few checkpoints. The soundtrack is amazing and the graphics are impressive. The controls also work very smoothly. We are very excited about the finished game. Our German-language review can be found in our recorded livestream starting at 02:23:33. English subtitles are also available. Subscription to our YouTube and Twitch channel is welcome. 🙂
Thanks for the great video. :)
I am currently working on an update. :)
great game,thanks
I'm glad you like the game. You are welcome. :)
Altough the bugs I still managed to finish the eighth level too:
Level will follow. So far I am working on more levels and fixing the bugs. :)
It's going to be a great platformer game. I also included it in my new "Gameplay of New Amiga Games from October 2024" video along with other Amiga games released in October.
Thanks for the video. :)
Great game. Unfortunately I'm a poor player, stuck at level 3.
:) Thank for the new video.
Version 2 online
Still bugs, there are not enough coins to get a level 7 code on level 6, even killing all enemies
Gfx bu on level 7, but sometimes some trasparent blocks appears on wrong position when shooted:
Wrong Code on Level 8:
Thanks for your attention.
Thanks for the info about the bugs. I will fix it as soon as possible and upload an update. :)
There will be an update today. Some bugs will be fixed and a level will be added. Thanks to all who support me with this. I am happy about every support. :)
If this had come out for x86 DOS PC around 1993 or so, it would have been a top platformer on that system.
Of course, Amiga is more elegant for this sort of thing. But even by Amiga standards, this is good. One of the best uses of colour I have seen.
Thank you very much. I'm also always surprised that you can achieve so much with 32 colors. I'm also a big fan of this kind of thing. There are so many games that look fantastic for the PC and are bursting with graphics. It's more fun for me to bring new games to the Amiga and people enjoy them more than the hundredth 3D platform game
Our platformer heart is pumping faster, our eyes are dripping :) Thanks for the game and looking forward to seeing it shaping up.
I am a big fan of jump and run. It's nice to see that I'm not the only one and I'm always happy to meet people who share my passion.
Anyway on Level 7 I cannot get the door open, altough I have the key:
The last bug I report is that you can't get enough coins to get the level code. Is this normal?
Thanks HooGames for your attention, we'll wait patiently the bug correction. ;)
Some bugs have been just reported, I want ask if from level 6 is normal that I cannot reach the minimum coins value to have the level code.
Here some images of just reported bugs:
I have reach that coin but it is very pixel jump , I was pissed. Not enough to get all coins on level 6.
Thank you for the detailed description of the bugs. This makes it easier for me to fix them. I will fix the bugs after my vacation in 10 days and continue working on the game. :)
Level 7 , Bug or the level is not finished ? Can¨t jump back when you see end of the video most.
Thanks for the info. I must have forgotten a ladder. Your video is perfect and there are still bugs to be seen. Thank you very much. I'll fix it after my vacation
And what do you think of the game? Is it too easy or too hard ? Is there anything I can improve
Very cute platform game and fun to play , not to hard it is normal , don't make it harder , add various of music and a End Boss.
and Collect everything again if you lose a life is bad . Two Button one to jump and shoot.
I would not say that this game is 'too easy.' Please don't make it for "veterans."
The reason is say this is that's it's fun to casually play around right now. Don't need it to be more frustrating.
Many thanks for all the tips. I've kept the levels in the game very small and that's why I've made it so that if you lose a life you have to start the level all over again. I loved that in the old games. Yes, it was annoying at times, but that's why I included the level codes. So you have to think carefully about whether I can kill the enemy with the arrows or whether I should jump on his head. That was always a challenge and I loved it.
The two buttons, one for jumping and one for shooting, should actually work
I managed to stand out using one of the flying enemies.
Ok I try that but failed , but a ladder need anyway. Thanx for you get there and the key , hope we soon can play longer :)
I'm still on vacation, but the game will be developed further afterwards. A little tip. You can reach some corners with opponents. I also wanted to add some secrets. Let's see how and where. You will also see if you have found the secret at the end of the level or not. Just not where ;)
Please don't use the bloated adf format. LhA is the de facto standard file archive for AmigaOS. Also, why do you refuse to upload the demo to Aminet so every Amiga user can easily download it and enjoy it? 😑
I prefer only adf.
Sorry. I only download adf.
The game will come in every format, like Dr. Dangerous.
LhA on Aminet?
Can you support developers from aminet?
I'm on vacation for two weeks. After that I'll have a look.
Of course. AmigaOS users have been supporting developers since Aminet first launched in the early 1990s.
LHA is a hassle if all you have is an A500 without harddisk...
I will upload LHA, ADF, Windows and Amiga Mini after my vacation. :)
Awesome game!
Thanks for showing it on your channel. I've added your video to the description of the game like last time. :)
Thank you for the use of my video. The game is great.
The game is nice! The gfx is great. If the arrows are empty there should be option to give up or similar. It is still not optimal in a game that you have to give up. Maybe when arrows are empty there will automatically be placed arrows randomly some place on the level that you have to find? I found a few bugs. One is when climing the ladder sometimes when you climed on top you are still in the climbing possition. Other was in level 1 when I shot the hidden platform and quickly jump over it, the stone is placed wrong. Keep on the great work! This is a really promising prosject. I might becomme a beta tester for you if you like. I beta tested for a few Amiga games like Turbo Tomato, Wonderboy and Inviyya.
There are actually always enough arrows in each level. You should pay close attention to what you do first. I rather like it when you have to think carefully about what to do first in a game. The arrows are deliberate. I need pictures for the other bugs.
Yes, I know there is enough arrows. At least some way to give up the life and continue pressing "esc" or something would be nice :) Here is picture of the bug. https://ibb.co/r36Bg69
Great game, thank you.
Thank you for showing the game on your channel and sharing it with others :)
I'm very enthusiastic for this new action / platform game.
Tried the first 3 level and I like it.
Good job !
Thanks. :) I had promised to make more games for the Amiga. I'm not running out of ideas any time soon ;)
Given how impressive this game is, maybe next time you could make a kind-of base-building game, like Terraria.
Simpler, of course. But when you are out platforming in side-scrolling adventures, you could collect things that are used to enhance your home base.
I guess your home base (village) could get attacked once-in-a-while, so you'd want to get villagers and some turrets and such.
This should rather be for another game ;)