A downloadable game

Dr. Dangerous: Secrets of the Temple of Xol'Tan

In 2024, deep within the Amazon jungle lies the ancient Temple of Xol'Tan, a place largely ignored by the modern world. Dr. Victor Dangerous, an innovative scientist and adventurer, has recently established a secret research station within the ruins of the temple. He is determined to explore the mysterious energies of the temple and study the unusual creatures that inhabit it.

One evening, as a fierce storm batters the jungle, lightning strikes the main power supply of the station. The station’s electronics fail, and the temple's automatic security protocols are activated. Doors lock shut, and Dr. Dangerous is violently thrown into a deep tunnel beneath the temple.

As Dr. Dangerous recovers from the fall, he finds himself in a shimmering tunnel, illuminated by glowing crystals and mysterious energies. However, the initial wonder is quickly overshadowed by a serious threat. Surrounding him are aggressive creatures that have emerged from the temple's energy. These creatures seem determined to prevent him from exploring the temple and fulfilling his mission.

Dr. Dangerous’ equipment is damaged, and his weapon only functions intermittently. He must confront the attacking creatures, which, with their surprisingly intelligent and coordinated attacks, make survival difficult. Some creatures attack him directly, while others use the environment to trap or overwhelm him.

With his equipment limited and under constant threat, Dr. Dangerous needs to be resourceful. His goal is to find batteries scattered deep within the tunnel, which are essential for restoring his station’s systems. These batteries must be inserted into the station’s computers to deactivate the security protocols and regain control.

As Dr. Dangerous navigates the temple, he learns more about the connection between the creatures and the temple’s energy source. The creatures are not merely obstacles but keys to the temple's secrets. Their aggressive nature is a result of the unstable energy the temple emits, and Dr. Dangerous realizes that controlling this energy is crucial.

With each battery found and each computer repaired, Dr. Dangerous gets closer to his goal. However, working with the temple's energy presents new challenges and dangers. Each time he reaches a new level of the temple, his weapon is reset by the security protocols, forcing him to continuously develop new strategies to defend himself against the creatures.

After a long and strenuous battle, Dr. Dangerous finally locates the last batteries and repairs the remaining computers. The temple’s security system is deactivated, the aggressive energy subsides, and the creatures retreat, allowing the station to return to normal operation.

With control of the station restored and a new understanding of the temple's secrets, Dr. Dangerous returns to civilization. He has demonstrated that the Temple of Xol'Tan is more than just an ancient ruin—it is a place full of mysteries and untapped energy that could influence the world of tomorrow. Yet Dr. Dangerous knows that his discoveries are just the beginning of an even greater adventure.

PLAYING THE GAME

The downloadable Amiga digital version is an ADF file designed for use with an Amiga emulator. For best results, we recommend playing the game using the WinUAE emulator.

Alternatively, use a suitable utility such as "adf2disk" to write the ADF file to a floppy disk to play on real Amiga hardware.

Minimum Requirements:

  • Commodore Amiga 500 PAL
  •  Kickstart 1.3
  • 512 KB RAM Extension

website HooGames

Special thanks

  • ansimuz (asset)
  • earok (scorpion engine)
  • Mixel
  • Flibble46uk

Update 18.08.2024 v3

  • Home screen changed
  • In-game music can be switched on and off with the M button
  • New title music added
  • In-game music added
  • Story for the game (I hope you like it) 
  • Added in-game music (not the final music)
  • Level 1-6 changed a little
  • Added some new graphics
  • Added end intro + story (is only for testing)
  • Level 12,13,14 added
  • SFX adjusted
  • loading times improved (thanks earok/Scorpion engine)
  • Fixed many bugs
  • Level 5 now playable (you couldn't go any further at the beginning)
  • adjusted some enemies (some of them look behind the player)
  • Intro removed the Game Ui
  • Colors adjusted
  • code blocks tidied up
  • added level codes from 1-14 (so write them down when you find them)
  • For each level code you find you get one life
    Game UI changed 
  • Amiga Workbench version LHA added (not tested)
  • and many more :)

Has not yet been tested on a real Amiga. So far only on an emulator. Would be nice if someone tests it and writes if it works. 

If you find any bugs in the levels you can write them here or find bugs like this. I will fix the bugs as soon as possible.

Update 31.07.2024 v3

  • add Level 9,10,11 
  • some bugs fixed
  • new code system for the ingame codes (Now you have to find the codes in each level. They are big computers that are hard to miss. Write down the codes ;) the old codes doesn´t work )
  • in game code has been reworked
  • Game speed has been improved
  • new enemy added (Slime)
  • reworked the spikes (new skin)
  • rearranged the color palette of the game
  • Level 1-8 rebuilt (added the PC for the codes and new rooms)
  • Small intro added (story to come)
  • Start screen a little different 
  • Text box is now red (somehow reminds me of Guru Meditation from the Amiga) ;)
  • and many more

The initial test project develops more and more into a complete game. There will be more to come, so stay tuned.

+ Update 17.07.2024 (Bugfixes new Version online) v2

  • now you can jump over the enemy in Level 4
  • Level 4, the last door and exit are now open
  • some kind of bugfixes in Level 4,5 and 6
  • add new Level codes for tests ( Level 4 = 444 - Level 5 = 555 - Level 6 = 666 - Level 7 = 777)


Update 17.07.2024 v1

  • add Level 8
  • add a new monster (dragon)
  • remove enemy in Level 3 (now easier)
  • add exit in Level 7
  • remove any scripts (don´t need)
  • change ui Live to Life (mistake by me)
  • add Player as Sprite (better performance)
  • add codefunktion (Level code for testing)
  • add Info to startcreen (only for test)
  • add about us (only for test)
  • add Codes for Level 1-3 (Level 1 = 111 - Level 2=222 - Level 3 =333)
  • The codes will be changed for the final and you can then find them in the individual levels
  • New functions added (ESC = go to sartscreen - P = Pause - K = Kill Player
  • any Bugfixes



Updated 12 hours ago
StatusIn development
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorHooGames2017
GenrePlatformer
TagsAmiga, amiga500, Commodore 64, commodore-amiga, Game engine, Pixel Art, Retro, scorpion-engine, Singleplayer, tags-16-bit

Download

Download
Dr. Dangerous V4.adf 880 kB
Download
Dr_DangerousV4.lha 521 kB

Comments

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My views on V3, really looking forward to full release!  

I am working hard on a final version, but I will also keep uploading new versions. :)

Great game - as usual :). But I couldn't jump on the platform at the end of the game...

Hmm. While testing the level I came across it. I'll change the platform so it's easy to get there. Will upload it as a fix. 

New update is online. 

If you find any bugs in the levels you can write them here or find bugs like this. I will fix the bugs as soon as possible. 

Servus und wann denkst Du ist mit der neuen Version zu rechnen ?  Sorry aber ich kanns kaum erwarten weiter zu spielen ;-) Das Game ist wie ich schon mal geschrieben habe echt klasse und genau mein Ding also lass Dir ruhig Zeit denn nichts ist nerviger wenn ein Game heraus kommt und es voller Bugs ist.Viel Erfolg noch beim Programieren und LG ...Marco

(3 edits) (+2)

Moin Moin. Eigentlich hatte ich vor eine neue Version so schnell es geht bereitzustellen. Leider sind mir dabei einige Hürden (zu wenig Speicherplatz ...etc) im Weg gewesen, die ich beseitigen wollte. Bisher mache ich hier aber gute Fortschritte und eine InGame Musik ist auch in Arbeit. 

Am Samstag werde ich auf einer Veranstaltung in Herne (NRW, Deutschland) sein, wo ich das Spiel präsentieren werde. Es werden 14 spielbare Level verfügbar sein. Es ist auch möglich, dass ich an diesem Wochenende die dazugehörige Version hochladen werde. ;)

Servus und danke erstmal für deine ausführliche Antwort.Es freut mich zu lesen das Du gute Fortschritte machst und ich hoffe das die 14 Level Version bald auch hier zum Download gibt 🙂 Leider ist mir NRW zu weit entfernt (lebe im Frankenland) aber ich bin sicher das dein Gane dort sehr gut ankommen wird.

Dann wünsche ich Dir weiterhin gutes Gelingen und alles gute.

LG Marco

(1 edit)

Very cool game with nice graphics and good playability. Only the level codes don't seem to work yet. We're excited about the final version. Our German-language preview can be found in our recorded livestream starting at 01:06:40. English subtitles are also available. Subscription to our YouTube and Twitch channel is welcome. 🙂

(+1)

Thank you for the video. I watched it in full. :) 

Unfortunately, I didn't manage to deliver an update at the weekend. I still need a little longer, as I've done a lot of customization and am currently struggling with the boss fight. We are also still working on the music. There will also be background music in the game. So unfortunately you'll have to be patient a little longer. The update will be all the bigger for it.

There will be a somewhat larger update this weekend. So let us surprise you. New photos have already been uploaded. A story has also been added to the game. :)

Can't wait to see the new update. The game is really fantastic! GG!

Btw, if you need a new challenge after completing Dr. Dangerous. What about converting this game to 8-bit computers, like C64 and the likes?

(1 edit)

The game is not finished yet. It is only a test version. There will be more to come.  Next update come this week. 

Excellent!

This is coming to be excellent game, thank you. I also added it to my new "Gameplay of New Amiga Games from July 2024" video.

Thanks for showing. :)

Wow! Great game! :)

It would be nice if a second fire button would be optionally supported for jumping!

The game should be more like it used to be. So jump with the joystick up. I'll see if I can change it as a second option. 

yes,  optionally would be nice! 🥳

So far runs fine on my Amiga 1200 with Vampire V2... needs an exit option so we can return to Workbench...

I may include it in the next update. 

Hi, 

With Your latest demo version, the demo seems to works perfectly on my real A500 rev 6A (512k+512k). 

The ADF file mounted in my Gotek Drive.

Great Works and many thanks for this updated version.

Thanks for the info. :) NP 

another update will come :)

Is that Darth Vader from Planet Vulcan? Haha. I realy like the optic of the game. Guess it would need some cool music on top of the sfx. I would also wish me an hd-version not "just" and adf. But thats not the important points. I realy like the game very much so far. Keep up the great work!

I am your father ... haha ... There will be an update and also an HD version. The sound is currently being reworked by a good friend who has also made a lot of music for my other games. 

https://soundcloud.com/zekaveo/

muy bonito y graficamente muy potente y suavidad en los movimientos,fantastico juego

Muchas gracias. El juego aún no está terminado y habrá más cosas por venir. Actualmente un buen amigo está trabajando en un nuevo sonido y posiblemente nuevos sfx. :)

Hi there! How does it cost? Is it free??? If yes, how can we pay something to you?

It's for free. :)

(2 edits)

Wow, what an awesome game! Could well compete with one of those Bitmap Brothers games in the end! What bothers me a little bit, is the sound when you collect battery or ammunition. I always shiver ;) Anyway, keep up this awesome work! I nominate Dr. Dangerous for the best 2024 game, if not for the last decades!

Thank you very much for the kind words. 

The Bitmap Bros. were and still are the top player manufacturers. I still enjoy playing God's, magic pockets and their other games to this day. I was happy when I finally found the opportunity to make a game for the amiga with the Scorpion engine. It was only supposed to be used a little for fun and now it will probably become a game after all. :)

Sound updates will come. ;)

Great news!

V3 loads ok in zipped format in WinUAE emulator. How many levels will the final release of the game have? It looks and plays so cool!

(+1)

I'm not sure how many levels I'm going to do. Usually the games I have developed have between 20 and 80 levels. Somewhere in between ;) 

(+1)

Awesome game!

Thanks for the great video. :)

Hi,


Nice game... But,

On real A500 ECS, the game start correctly and I can play it but suddently the game crash on the first level with a reboot and a GURU....
I tried it on a REAL A500 REV.6A (512+512) and on another A500 rev.6A with an ACA500PLUS in mode A500 1MB CHIP KS 1.3

Best regards,

Pascal

Thanks for the information. I haven't had a chance to test it on a real Amiga yet. So far I've only been able to test it on an emulator and it ran smoothly. 

Looks fantastic. A friend of mine played it ... 🕹️💾😊

Thanks for the rating. I hope he liked it. :)

We both like it a lot.

Update will coming soon. :)

The code is currently being revised and the color palette is being adapted. There are also many changes and some new levels. A small intro may also be included. 

Okay. I am excited ... ;)

(1 edit)

The game looks superb! Thanks for sharing. Although when trying to load it on WinUAE I get the error message "System Request - Volume Dr. is writ protected" with the options 'Retry/Cancel'. I click on Retry but nothing happens... It's the first time I get that error on WinUAE emulator.

Try to start Winue as administrator. It should then work. 

Deleted 30 days ago

I think I found the problem. I always load .adf files in zipped archives so I tried to load the .adf file instead and it worked!

Ok. So first unpack and then play ;) Have fun with the test version. 

(+1)

Nice :)

Sehr schönes Spiel genau so stelle ich mir das vor,Codes und der Schwierigkeitsgrad steigt langsam dazu noch hübsche Grafik und was zum knobbeln :-) Glückwunsch dazu wann ist denn mit den Release zu rechnen ? LG Marco

(1 edit)

Danke für deine Bewertung. Ich mag Spiele die immer schwerer werden. Damals war ich ein großer Fan von Rick Dangerous. Es gab hier und da ein Nervenzusammenbruch, aber das Spiel war der Hammer. Einige meiner Spiel für Android sind vom guten alten Amiga geprägt.

Kompletter release wird noch ein wenig dauern. :)

oh ja ich liebe Rick Dangerous auch und hätte auch ab und zu mal ausflippen können aber war nie unfair und gerade das macht ja ein gutes Spiel aus 😆 Schade das es noch mit den Release dauert aber ich denke die Wartezeit lohnt sich,was denkst Du wie viele Level das Endgame hat ? 😉

Keinen Ahnung wie viel ich machen werde. Bisher sind 8 Level spielbar mit der Version und es sollen mehr werden. Meine bisherigen Spiele für Android haben zwischen 24 und 80 Level. Ich es nicht gewohnt so wenig Speicherplatz zu haben. Das Spiel soll auf einer Disk passen und auf einem Amiga 500 lauffähig sein. Bisher passt alles. ;)

Es ist auch mein erstes Projekt für die Plattform. Wenn alles gut läuft kommen noch mehr Spiele für den Amiga.  Das Spiel sollte eigentlich zum testen genutzt werden. Irgendwie ist mehr draus geworden. :)

Servus und cool das es dein erstes Projekt für den Amiga ist und ich hoffe es kommen noch mehr dazu denn dieses Spiel gefällt mir schon jetzt sehr gut.Die 8 Level hab ich schon durch und würde mich freuen wenn es 30 40 50 oder mehr werden :-) Bin ja ein Kind der Amiga Zeit und freue mich immer wenn neue gute Games für meinen Amiga erscheinen.Eine letzte Frage wird es auch eine Boxversion geben ?  LG Marco

(1 edit)

Mal schauen wie das Spiel wird. Dann schauen ob's eine boxed Version wird. 

Wenn du ein Android Handy hast kannst du dich gerne an meinen anderen Spiele ausprobieren. 


HooGames Android Spiele

(+1)

+ Update 17.07.2024 (Bugfixes new Version online)

  • now you can jump over the enemy in Level 4
  • Level 4, the last door and exit are now open
  • some kind of bugfixes in Level 4,5 and 6
  • add new Level codes for tests ( Level 4 = 444 - Level 5 = 555 - Level 6 = 666 - Level 7 = 777)

Looking real good already! Hope you also add a moody soundtrack 

It's difficult at the moment because I'm at the limit of my memory. At the moment I'm looking at what I can do with the Scorpion engine. 

(1 edit) (+1)

Update 17.07.2024

  • add Level 8
  • add new monster (dragon)
  • remove enemy in Level 3 (now easier)
  • add exit in Level 7
  • remove any scripts (don´t need)
  • change ui Live to Life (mistake by me)
  • add Player as Sprite (better performance)
  • add codefunktion (Level code for testing)
  • add Info to startcreen (only for test)
  • add about us (only for test)
  • add Codes for Level 1-3 (Level 1 = 111 - Level 2=222 - Level 3 =333)
  • The codes will be changed for the final and you can then find them in the individual levels
  • New functions added (ESC = go to sartscreen - P = Pause - K = Kill Player
  • any Bugfixes
(+1)

Superb! :)

this looks nice, have fun with the project!

I like to make this kind of games. Normally I make games for Android devices. I always wanted to make a game for the Amiga.  :)

Great game, congrats to you all :)
If you want i and my Amiga Vault team, specializing in WHDLoad conversions, are creating a standard WHDLoad version for you, with custom slave, specific splash screen info, dual state NewIcon and ReadMe file, and we would be happy to share it with you so that you can include it as a download here for the benefit of the entire amiga community.

We can also create a self-starting HDF version, very convenient for those who want to run the game in emulation and on frontends with faster loads than ADF files

Tell me what do you think about, it could be a pleasure and an honour give our little contribute for your hard effort and work ;)

(+1)

Awesome game!

Thanks. Update will coming soon.

(+1)

Seems fun, gonna try it!

Just one lil remark: plz rename the "disk.adf" to something like the game's title.

(+1)

I will rename it in the next version. So far I've only made a few levels to see what the Scorpion engine can do. So far it's fun to work with. I just need to make it work with the 1 MB ram so that the game runs more stable. Further development is being planned.  :)