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Hi sry that I have not been in touch for a while. But I have good news about a boxed version of Dr. Dangerous. I am currently working on this version. There will be new music, some new levels and a few other surprises. I'm trying to optimize the game as much as possible. 

I haven't gotten very far yet, but I really like the game, great concept and execution.  One quick note/bug report: it seems like it crashes if you hit K on the start screen

Thank you for the information.  :)

Hey, I hope you don't mind, but I put Dr. Dangerous in the top 100 Amiga homebrew games of all time.

Thanks for showing the game on your channel. :)

My pleasure :)

Downloaded the game a while ago. Wanted to try it first before donate, so that is done now.  I like the combination of puzzle and platform action genre. It is a bit hard, so I think I would get too frustrated if playing this on real hardware. I played it on the A600GS which lets me save the game state as snapshots at any point, without that I think I'd be to frustrated to continue. Might be my joystick is to sensitive or I'm getting to old for gaming:)

Since I have the snapshots I dont really need those level codes. But I find it a bit odd that the level code is for the same level as you usually have nearly finsihed, instead of getting a level code for the next level at the end of each level.

Other than that the game is very playable and had nice graphics.

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The level codes are sometimes hidden at the beginning in the middle or at the end or are easily accessible. If you get a level code for the next level, there is no point in continuing to play the level. The level of difficulty is hard but doable. The number of levels is only 20, so the game is not too long. ;)


Thank you for the donations. This motivates you to plan further projects. :)

Thanks for your impression of the game. There will soon be a boxed version which will also be revised. There will also be difficulty levels and changes to the level codes. New levels will also be added. 

Hello. Congratulations on this great game. I love it. I see there’s a label available for printing for the floppy disk, but not the box. The image you have on the website is really cool. Is there any chance you could also make it available for download? Thank you very much and Happy New Year!

I'm still thinking about whether I should make a boxed version. That's why I can't give you a template for the time being.

Oh! That would be great. I would buy a copy without hesitation. Thanks!

Same

Deleted 137 days ago

Fantastic!!!! I finally have the cover for my floppy

Send a pic I hope it's fit

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What are the controls for the windows emulated version?
I dunno what to do to even be able to play the game...

Use the arrow keys to move and ctrl to shoot and jump.

I can't even start the game, let alone control it. I'm just on the main screen and dunno what to do.

strg=fire and start

and arrows for movement

I got it going now. I actually had to manually change the control setup to use the keyboard. It was trying to use my gamepad/controller that I had plugged im. I found controller does work after changing some settings... but seems some actions still need to be done on the keyboard.

Hello! Would it be possible to have a screen of the cover like the one shown in the photo? Obviously for personal copy, only front side.

You mean the picture of the box? You can edit and use it with Photoshop.

Just published a full video review on our YouTube channel.

Thank you for the very good video about Dr. Dangerous. The game should remind you that there weren't always checkpoints. Many games are hard but I never liked that you could die your way through the levels. I kept the levels smaller because otherwise it's very frustrating when you have to start all over again. I don't find the challenge so difficult that you have to throw the joystick directly against the wall like in Rick dangerous. That's why I included the level codes, otherwise the game would be too difficult ;) My latest game will also be without checkpoints, but not quite as difficult. So let me surprise you. 

I also have a lot of ideas for other games and not just platformers (my favorite). 

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Schönes Game :)

Werdet ihr es vielleicht noch so fixen können, daß das Game auch mit einer ACA500plus läuft, ohne das man die Karte in den Tarnkappen Modus schicken muss?

Mache ich das nämlich nicht, komme ich nur bis zum ersten Intro-Screen und dann friert der Rechner ein.

Aber auch ein großes Lob, tolle Grafik, gute Steuerung mit 2 Buttons usw. macht wirklich Spaß 

Grüße ARCman

Hi und danke für das Lob. Leider habe ich keine Ahnung warum es ausgerechnet bei dir nicht so recht will mit der Karte. Ich habe es bei Freunden getestet und da lief es ohne Probleme. Leider hatte ich keinen ACA500plus zur Verfügung. 

Nicht schlimm, so sind unsere alten Amigas eben, echte Divas, die auch schon mal zicken machen :)

Bekomme bald einen zweiten Rechner, dann teste ich das da mal aus.

We took another look at the game in its final version which can be found in our recorded livestream starting at 01:54:14. It is and remains a very good game, even if it is a shame that you can only take one hit and there are no checkpoints within a level. 🙂

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Freut mich echt, dass dir das Spiel Spaß macht – auch wenn man immer wieder von vorne starten muss. ;) Das ist so gewollt! Ich wollte ein Spiel machen, wo es nicht an jeder Ecke nen Checkpoint gibt, aber trotzdem nicht zu frustrierend wird.

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Alles gut! 🙂 Bin halt halt schon zuviele Gameplays aktueller Spiele gewohnt. Zum Glück gibt es ja noch die Passwörter und letztendlich ist es alles Übungssache. Für künftige Spiele dieser Art würde ich mir allerdings einen einstellbaren Schwierigkeitsgrad wünschen, der ja nach Option die Anzahl der einsteckbaren Treffer erhöht. 😉

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Genau, sonst wird das Spiel ja schnell langweilig. Ich hab mich da eher an den alten Games orientiert – da gab's auch keine Savepoints, man hatte nur drei Leben, und den Schwierigkeitsgrad konnte man nicht einstellen. ;) Aber wie du ja schon gemerkt hast, hab ich zumindest Level-Codes eingebaut! Es wird ja nicht das einzige Spiel werden. Das nächste Spiel wird ein jump an run mit einigen Herausforderungen sein und eventuell ein Adventure ist in Planung. 

Thanks for great game!

No problem. You are welcome to support me with other projects or for this one. :)

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I would like to see a port of "Nightmare In the Dark" ;-)

If I were to make a port it would be a giana Sisters port with the graphics from the 3 ds. But until then I have many other projects ...☺️😜

Didn't want to push you ! ;-)

Really good new Amiga game, great that you got the release version ready. I added it to my latest video "Gameplay of New Amiga Games from September 2024", which also includes all the other recently released Amiga games.

Thank you for showing it on your channel. I am always happy when someone appreciates my games and shows them to others. :)

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I'm on Level 18 and the game, almost at the end of the level, exit with the following error:

I play the game on fpga machine and both give that error, Minimig AGA on SiDi128 OS 3.2.2.1 and Apollo V4 Standalone OS 3.9  Core 10334_x14. I don't have yet tested it on real A1200/030. 

OK, the point is this, but on real hardware 1200/030 no problem:

So the issue on fpga systems is probably due to some speed setting, I think. I will make other tests.
Thanks for your attention.

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Thanks for the message. I will increase the active actors and then the problem should be solved. The update will be uploaded as soon as possible with the name Hotfix 2

Many thanks, today I played the game on WinUAE and real A1200/030 and the issue is present as on fpga systems.
Thanks again for your quick reply.

update is online :)

Many thanks, time to play :)

I hope it works now. :)

Definitely it's one of the best Amiga games I played in 2024, I haven't finished it yet but I hope to soon.
Many thanks for this addictive game :)

Thank you for the nice review of the game.  :)

hail (Z)xol'tan

😂😜

Hi , After the update the game dosent work any more on theA500mini?

Do you have the latest firmware on the Amiga mini? 

You must also unzip the rar file. There are instructions plus an lha file for the Amiga Mini.

hi :) yes I unzipped and pasted the  text in whd boot script. It worked with the previous version.

I have found the problem. I should not have renamed the LHA files. It was my mistake. Rename it like this "scorpion_dev.lha"

I will also change the file when downloading

That's it mate you solved it,  Great Game : ) 

Nice that it works again. Enjoy the game. :) Feel free to recommend it. 

Hi,

really nice game, love it!
Just a question.. I dont know in which level I am exactly but at this point (screenshot) I can't move/jump over to the place I've marked. Any special trick here?

Here is a short video. Yes, the place is difficult but you can get over it :)

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That is strange... If I jump from there I always land on that wooden stair above. :-) I will try again.

And did you manage to get over the spikes? 

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No, I didn't. I used WinUAE Savestates and retried a dozen times without success.
The spikes are not the problem, I do not reach them because my jump ends on that wooden stair.  Don't know if its a keyboard problem I am playing with. :-)

Thank you for this great game, here is my tribute !

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Thanks for the nice video. Enjoy the game. :)

You have a subscription from me. I love channels like this. 

Thanks for the support and for rating the game. 

A new project is also being planned. 

I'm also looking forward to the continued support for the game and the following games ... :)

This is one awesome game! I'm in love with such "puzzle games" (not way near to meant to be negative!). Thanks!!

Fu**ing great release, we gotta cover that in BrewOtaku #004, even if we need to add more pages :)

Great game. But the final release won't load correctly on my A500. It always hangs after the Scorpion Engine Screen. V6 Hotfix1 worked correctly. On WinUAE it works.

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Thank for the information. I tried on my Amiga and it works.

Amiga 500 with 512kb extension Kickstart 1.3

I'll have another look at how I can make the game more stable.

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Thanks for your reply.

Small update: Without my accelerator card, it works.

But v6 Hotfix1 worked with my ACA500+. So it runs on an 68000, but not on 68HC000.

This may take up a little memory. The memory is full. I'll see if there's anything else I can do. :)

My A500 is rev.8 and is modded with 2MB of chip RAM.

Thanks for the info. I'll have a look at it and hopefully a solution can be found. 

I'm finding the same thing with my Amiga, it won't get past the Scorpion screen

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It works wonderfully on my Amiga. Nothing would be changed on the Amiga. The only thing is my screen is broken, it has a green screen. :/

Great game. A friend of mine played it: ☢️🕹️💾👍

Thanks for playing. :)

You're welcome. Thanks for such a great game ... 😉

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