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Hey there, I hope you don't mind, but I put Phantom leap in the top 100 Amiga homebrew games of all time.

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Level 9&10 done ;) 

After testing the game on several different Amiga configurations, I can say one thing - the game does not like the ACA1221lc card (many modern games do not like this card) , it does not start at all when the card is inserted into the Amiga 1200. On other configurations (fast ram card, Apollo 040-40MHz card, etc.) the game works perfectly.

Unfortunately, your card is not supported here either. Sorry

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Awesome game that eliminates almost all the inconveniences of the previous titles. Finally, you can take multiple hits without dying, and the difficulty level is much more enjoyable - please keep it that way! However, our preview still encountered a problem saving the high score to disk and there's no save option yet. The game already makes a very good impression and could become one of the best Amiga games of the year. Our German-language preview can be found in our recorded livestream starting at 01:23:26. English subtitles are also available. 🙂

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Thank you very much for your video and for reviewing the game! I already watched it and left a like right away. Compared to my other games, I actually made some changes in this one. I know it can be a bit frustrating when you have to start over completely after losing a life. I had considered adding an easy mode, where you don’t lose your level progress in Dr. Dangerous or Tiny Pixel Adventure. However, the risk is that if you don’t use your ammo wisely, you might not be able to continue. That’s why I originally decided to restart the level entirely after losing a life. To make things a bit easier, the game also gives you level codes, so you don’t have to start from the very beginning every time. This makes progress a bit more manageable, especially for players who want to take their time or come back later. The levels themselves are designed in a way that they aren’t too difficult—once you’ve had a bit of practice. 😉


About my new game:
I hope this time it will match your taste a bit more – but don’t be fooled, the levels will get more and more difficult here as well!
I’m still thinking about whether to include a way to save progress or use level codes again. I’m not completely sure yet how I’ll handle that.

Regarding your video and the highscore list:
You were playing version 1.2 – and as you probably noticed, version 1.4 has already been released.
It’s a good idea to check regularly if a new version is available and whether any known bugs have been fixed.
The bug with the highscore list should be fixed in the latest version. If not – or if you come across any other bugs – feel free to let me know!


Further games are also being planned... 😉

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We actually played with version 1.3. The last version was released just a few hours before our livestream, and unfortunately, we received the information via email too late. 🙂 The high score issue has definitely been fixed with the current version 1.4. I have a few more ideas that would make the game more appealing for casual players like us in the long run: A disk save option with multiple save slots, optionally with a reset function, would certainly be one of them and far more contemporary than the long-outdated "level code system." Furthermore, a selectable difficulty level would be a good compromise between beginners, casual players, and pros. The number of head jumps for enemies should be reduced to 1-2 jumps (instead of 5) – as is the case with most platformers, or it could be made dependent on the selected difficulty level. Otherwise, the game design is particularly appealing simply because you don't need all the coins to complete the level, especially when some of them are placed in such a way that they're not that easy to reach. Incidentally, many current console games also use this method, such as "Astro BOT".  This concept should definitely be pursued further, especially since it provides a special incentive to keep playing. The most optimal solution would be to integrate the number of collected coins and the position of the remaining coins into the save option, which promises a very special replay value and long-lasting motivation. For example, coins already collected could be displayed in a slightly lighter or transparent color, so that even players who don't want to use the feature have the opportunity to play through the level completely again. 👍

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Many thanks for the constructive criticism of the game. It has given me an idea.  Let's see how I will implement this. :)

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Awesome!

As always, thank you so much for your videos about my games!

It really means a lot to me to see creators like you taking the time to play and share their thoughts.
Your channel is, as always, super fast and up to date – sometimes you're even quicker than I expect updates to spread! 😄

It's great to see how passionate and engaged you are with indie games, and I’m always excited to hear your feedback and impressions.
Keep up the amazing work – and thanks again for being part of the journey! 

Another excellent game coming, nice and easy at least after Ghosts'n'Goblins. :) I added it to my new "Gameplay of New Amiga Games from March 2025" video along with other recently released games. I hope you enjoy the video.

Thx for the great video . :)

Update 1.4 is out and fixes some bugs and has many new features :)

Good to see the bugs being squashed! These updates have been solid and it's fantastic to watch the game evolve. Can confirm that everything seems to be working well on real hardware now :) 


Thank you for the time you are putting into it.

Hi! Are you interested in chatting with us (Thalamus Digital) about publishing your game?

I am currently in talks with another publisher.

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There will be an update this week. This should also fix the crash on Amiga 1200. 

To give you an idea of how much work it is, I would like to tell you how long it takes me to work on a level (not counting the testing time). To create a level in this game takes on average between 4-10 hours (it always depends on the size of the level). But you can calculate how long it takes on average to complete a game. I like to do this in my spare time ;)

So look forward to the next update with two completely new levels and any bugfixes

Game doesn't work on A1200 with kick 3.2.2 and ACA1221lc :( 

Thank you for the information. I will look into this error but unfortunately I don't have an Amiga 1200 to test it on.

Can you tell me where exactly it crashes to find the error?

The floppy disk drive reads the disk for a few seconds and then I have a black screen and nothing happens. Only the power LED dims slightly

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Unfortunately I'm very busy at the moment, so I can hardly get to the game. I'm currently working on a new update and of course new levels. It will take some time until this update will come. I would like to thank everyone who has and will continue to support me. 


in progress :)


And this is the result after a few hours of work. :)

I agree with you HooGames, I will wait for the official WHDLoad version. I already saw that you released the game in non-dos format.

I have had little time to play lately, but I intend to play Phantom Leap fully.

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Hi DanyPPC,

If by official whdload you mean the one that will eventually be officially released by the developer here on itch.io it is absolutely legitimate, you are free to wait his version in the hope that it will be as accurate and specific as possible (some developers for their convenience use a preset whdload model - named scorpion_dev.lha - with generic icon and slave applicable to all games in scorpion engine that for obvious reasons is not even minimally comparable in terms of quality to our specific whdloads, but maybe in this case it will be a version up to the task). 

However, in an absolute sense we can only talk about official whdload if it comes from the official resource which is whdload.de, the other whdloads including ours cannot be considered as such, but at least they can be made according to the production standards of the aforementioned official resource, which is what we try to do as best as possible.

Infact, as you can see on screenshots posted below by us, Whdload versions we make fully respect the standards of whdload installers created by official whdload.de team, with specific slaves, splash info, graphic icons and readme files, and our adaptation of a Phantom Leap whdload is no exception: our whdloads compared to the official ones have nothing to envy, try it and believe it 😉

Furthermore, our speed in converting and updating these new games and the prominence we give to these new releases through social media announcements, also giving due credit and tribute to the developers by linking to the official sites of their games in original adf/lha format, is certainly an added value that should be held - and by many it is given our numbers - in high regard.

On the other hand, as you surely know, the majority of new games are usually not considered by Whdload developers, sometimes it takes months if not years to see slaves made for certain games, for this reason our 'real time conversion' work is often appreciated even if we are not part of the official whdload team, as a matter of fact one of our whdloads (Ami Robbo 2 Demo by Tukinem that agreed a total collaboration with us) has been included by Retroplay in its whdload fullset, which contains all whdloads released over the years by official whdload.de team, under the Games-BetaUnreleased folder, so evidently we are not that bad😎

Of course now that the developer has decided to release the new version of the game in NODOS format this complicates the adaptation a lot, and if the official whdload.de team - that Is really Expert in whdload nodos games conversion - Will decide to adapt it and will do it before us we will be very happy, in the end what matters is that the Amiga community can benefit from every game, old and new, in the most versatile and compatible format which is precisely whdload format☺️

Best Regards

Amiga Vault Team

PS: Sappiamo per certo che sei uno storico utente Amiga italiano molto stimato (anche da noi) nei forum tematici, per cui suvvia: un po' di solidarietà e supporto per un team dedicato ad un progetto Amiga proveniente dal nostro bel Paese potresti anche darcelo! 😜

Thank you for waiting. I will of course bring out an official WHDLoad version as with all other games. I have decided to release the ADf version only, because the game is still in development. As with all other games, there will also be different versions. So be patient a little longer. In the meantime you can report bugs to me. Thanks again for the support DanyPPC :)

Awesome game!

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Hello,

we contacted you some time ago to know if you were interested in publishing our WHDLoad version of your game on your official itch.io page, but we have not received a response yet.

In the meantime, since someone requested it, we have released it on our clouds, for those interested you can download it from here:

(LINK REMOVED DUE TO DEVELOPER REQUEST)

Obviously our proposal is always valid, if you like and want to publish our version on your itch.io contact us by email or on facebook so we can pass it on to you or you can also download it directly from our servers and include it on itch.io, for us it's the same.

We remain available for anything.

Best Regards

Amiga Vault Team

This is currently a demo. There is no point in doing this as there will always be updates. I also don't think it's ok to just do this.

Hi,

Actually if a game, even if WIP, is already playable, technically well made and take a certain interest in the Amiga community, it is usually converted to whdload. To give a current example: Krogharr, of which just yesterday the imminent release of the definitive version of the game was announced, when it came out in demo version a year ago it was immediately adapted to whdload by the official whdload.de team and included among their installers to download on the site. This example is just one of many that demonstrates how converting a WIP game to whdload makes sense if it is a game appreciated by the community and that generates a certain hype, and according to our Team and the Amiga community in general, your game has these requirements and theoretically this positive feedback from us regarding your game should please you.

Considering that several users have requested a whdload version, that our announcements on Facebook have received dozens of likes and that our team is able to keep up with the gradual updates of the games, to update their whdloads in real time and to provide them immediately to the developers, in reality what we have done and what we usually do is not only sensible but often appreciated by most developers.

Obviously if you think differently we respect your opinion even if we don't share it, and if as you wrote you don't think what we did is right we are ready to remove the post and the link to our Facebook page here, but here too we want to clarify one thing: what we do we don't do it only for us, but also for the developers and for the entire Amiga community, and we try to do it in the most correct way possible, with a positive and proactive spirit, with the aim of collaborating and helping the developers in every possible way. For example, in our announcement post, to highlight your work, we reported the link to your itch.io page, and if you think about it carefully, considering that between pages and groups we at AMIGA VAULT have more than 7000 users and that another user tagged our post on an Amiga group of over 66,000 users you understand that this for your game and you it is a remarkable form of advertising, which is done out of passion and without asking for anything in return, and we believe that this should at least be appreciated even if not fully shared. Certainly the Amiga community has shown to appreciate it, because it finds the versatility of the whdload format and the quality of our conversions useful otherwise it would not request them if they were useless.

 Anyway, if you want us to remove the announcement post here on your itch.io we will do it right away, also we would like to know if when you release the full game, at that point you would like to have our whdload version, in that case we will gladly share it with you as we did, do and will do with everyone☺️ 

Best Regards 

Amiga Vault Team

It's nice of you to ask, and I’m sure your request is well meant. However, I have not agreed to any collaboration. I don’t think it’s okay for my lack of response to be taken as consent. If I am interested in a collaboration in the future, I will reach out.

At the moment, I am not interested. However, I enjoy being part of the Amiga community and contributing to it myself. I value the exchange within the scene and appreciate everyone who shares a passion for the Amiga.

That being said, I will think about it. What bothered me was that a decision was made in advance without receiving a response from me. Before making any commitments, I need to do my own research and carefully consider it.

I also kindly ask you to remove the related version from your social media, as no collaboration has been agreed upon. Thank you for your understanding.

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Hi,

We are really sorry that this misunderstanding has been created and that our initiative has hurt your sensitivity, obviously as you said everything was done in good faith, since certainly our work and our posts have not caused you any damage on the contrary it may have contributed to highlighting your work; also considering that for another of your games, Dr. Dangerous, a generic WHDLoad version for games in scorpion engine and compatible with the 500 mini, has been published from your part on your itch.io, we thought we had done something useful and welcome, but evidently from your point of view it is not so indeed having interpreted your silence as consent has annoyed you and for this we apologize.

On the other hand, your silence could be interpreted as a simple lack of time to answer and not necessarily a refusal of cooperation, so it would have been appropriate for you to respond clearly and not ignore our posts for over 10 days.

As for your request to remove the related version from our social media frankly it seems a bit excessive, because it is not a post announcing a collaboration between us but simply the release of a new Amiga game and consequently of our WHDload version of the same, and for consistency you should ask the same to those like us (even if not with the same quality and initiative) who created their own whdload version of yours game or even to those who announced the release of your game on their Facebook groups even if in our opinion it would be madness because it is all advertising in favor of you and your game.

Nevertheless, even if we have diametrically opposed points of view on the matter, to meet your needs and avoid further misunderstandings we will remove the post from our public facebook groups/pages.

However, if you change your mind about collaborating with us, perhaps for the final version of this game or for your further future projects, we remain absolutely at your disposal.

Best Regards

Amiga Vault Team

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Links to our WHDLoad version of your game removed here and on our public FB page/group as per your request, good luck with your present and future Amiga projects :)

Best Regards

Amiga Vault Team

I get a crash/guru (00000002.00C05D26) after the Scorpion engine logo on an A500 config.

Update will come this week. I work on it :)

Unable to get it to load beyond the scorpion engine splash. Pistorm equipped 500 via gotek and a stock 500 with 512 expansion via floppy. Both have the same result. Both machines run your previous games flawlessly.

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I will upload an update soon. I hope it works after that. Write me as soon as the new update is uploaded if it works now. 

many thanks! I have the same issue and I'm eager to play another game by you.

I will update soon all games and i hope it works.  :)

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Thanks a lot, then we will update our whdload version with your latest version of the game😊

Please when you will complete latest game update and have spare time may you read our post below about our whdload version and give US a feedback?

Thanks in Advance🙏🏻

Amiga Vault Team

Thank you for your response. Will let you know when the next update is up :)

Loads and runs perfectly now. Looking forward to seeing this game develop. Really enjoying what you have done so far. Appreciate you getting the fix out so quickly as well :)

Hi HooGames Team,

Great game indeed, congratulations! Our Amiga Vault Team is specialized in the creation/conversion of Amiga games and programs in standard WHDLoad format with specific slave, custom splash screen, hybrid icon (OldIcon+NewIcon+ColorIcon) compatible with all AmigaOS, and readme file.

As we have done with some Amiga games released in recent months (Ami-H.E.R.O, Ami Robbo 2, Frank Brush, Ghosts 'n Goblins AGA, Hop To The Top, International Kopycat Plus, Kondi Krush, Metro Siege, Neon World, Pjusk, Soko-Ban, Spheroid, Trapped In The Tomb, and Yoomp!) and as we will do for some games currently in development as soon as they are ready (Hyper Wings 2.2 HD, Krogharr, Soltys and Street Fighter), we just converted your game into WHDLoad format (look at attached pictures below:) and would like to share it with you so that, if you wish, you can include it as an additional version for the benefit of the Amiga community: what do you think of our proposal? It would be an honor and a pleasure for us to collaborate with you, if you like our idea you can contact us on facebook (user Amiga Vault) or by email if you prefer in order to define all the details.

Best Regards

Amiga Vault Team




It looks really good. Do you plan to add in-game music in the future?

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Yes music is planning. Provided the memory can handle it ;)

I love it!

New update is online. :)

@HooGames2017

I´ve had a comment on my channel from you on youtube but it seem that it´s not longer there, maybe you deleted him. I think it was about the new game? 

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Ich bin mir nicht sicher, aber da war wohl etwas. Falls ich es gelöscht habe, war das keine Absicht – sorry! ;)

Kein Thema. Du hattest wohl geschrieben das du mir vorab eine Version oder Video zukommen lassen wolltest für den News Flash. 

It's not bad, but I find it a bit too much to jump so many on each enemy.

There should still be a little challenge. The enemies will become important as the game progresses. Especially the headshots to get screts ;)

Thank you

No problem :) I hope you enjoy the new game 

Will there be a whdload option?

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WHDLoad version just created by our Amiga Vault Team and proposed to the game developer (see post above), we are waiting for answer from his part before releasing it on our official social channel (facebook and telegram)

Thanks

Deleted 34 days ago

looking forward to playing this!

It will still take a while until the complete game is finished, but updates will come gradually 

I love the early access, so thanks! I really love your gfx, full of appeal!

This engine and graphics set would also be a good basis for an ARPG.

You could visit tree houses, go to villages an enter the houses, talk to people and improve stats.

A whole quest could exist.

This should not be a quest game. Somehow I was in the mood for a classic platformer again :) RPG with quest order are not so easy. I'm still working on another project and it will take longer with the quests because I also want to tell a story. 

A little tip about the teleporter in level 2: it's here and it gets harder to find it every time you enter the level. So have fun searching. The other two levels have some secrets and there will be more. So let yourself be surprised. :)

Que bonito, gracias

Con mucho gusto :)

Awesome game!

Thanks for the video  :)

Good ! A new game and it seems very addictive.
Thanks for including me in the thanks list, but a big thanks goes to you for still developing games on the Amiga. ;)

I always enjoy making games for the Amiga. It's always a lot of work but I see it as a hobby. I do it in my freetime. I also find the support of the community always great and am happy about any support.  :)

very good

Thank you :)

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Great game, thanks.

Thanks for the video and the nice words about the game :)

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Unfortunately, the previous version crashed. I have uploaded a new version in the hope that it will work again. Unfortunately I don't have an Amiga to test at the moment as mine is broken. The game ran on Winuae without any problems. I hope the problem is solved now