Please don't use the bloated adf format. LhA is the de facto standard file archive for AmigaOS. Also, why do you refuse to upload the demo to Aminet so every Amiga user can easily download it and enjoy it? 😑
The game is nice! The gfx is great. If the arrows are empty there should be option to give up or similar. It is still not optimal in a game that you have to give up. Maybe when arrows are empty there will automatically be placed arrows randomly some place on the level that you have to find? I found a few bugs. One is when climing the ladder sometimes when you climed on top you are still in the climbing possition. Other was in level 1 when I shot the hidden platform and quickly jump over it, the stone is placed wrong. Keep on the great work! This is a really promising prosject. I might becomme a beta tester for you if you like. I beta tested for a few Amiga games like Turbo Tomato, Wonderboy and Inviyya.
There are actually always enough arrows in each level. You should pay close attention to what you do first. I rather like it when you have to think carefully about what to do first in a game. The arrows are deliberate. I need pictures for the other bugs.
Yes, I know there is enough arrows. At least some way to give up the life and continue pressing "esc" or something would be nice :) Here is picture of the bug. https://ibb.co/r36Bg69
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Please don't use the bloated adf format. LhA is the de facto standard file archive for AmigaOS. Also, why do you refuse to upload the demo to Aminet so every Amiga user can easily download it and enjoy it? 😑
I prefer only adf.
Sorry. I only download adf.
The game will come in every format, like Dr. Dangerous.
LhA on Aminet?
Can you support developers from aminet?
I'm on vacation for two weeks. After that I'll have a look.
Of course. AmigaOS users have been supporting developers since Aminet first launched in the early 1990s.
LHA is a hassle if all you have is an A500 without harddisk...
I will upload LHA, ADF, Windows and Amiga Mini after my vacation. :)
Awesome game!
Thanks for showing it on your channel. I've added your video to the description of the game like last time. :)
Thank you for the use of my video. The game is great.
The game is nice! The gfx is great. If the arrows are empty there should be option to give up or similar. It is still not optimal in a game that you have to give up. Maybe when arrows are empty there will automatically be placed arrows randomly some place on the level that you have to find? I found a few bugs. One is when climing the ladder sometimes when you climed on top you are still in the climbing possition. Other was in level 1 when I shot the hidden platform and quickly jump over it, the stone is placed wrong. Keep on the great work! This is a really promising prosject. I might becomme a beta tester for you if you like. I beta tested for a few Amiga games like Turbo Tomato, Wonderboy and Inviyya.
There are actually always enough arrows in each level. You should pay close attention to what you do first. I rather like it when you have to think carefully about what to do first in a game. The arrows are deliberate. I need pictures for the other bugs.
Yes, I know there is enough arrows. At least some way to give up the life and continue pressing "esc" or something would be nice :) Here is picture of the bug. https://ibb.co/r36Bg69
Great game, thank you.
Thank you for showing the game on your channel and sharing it with others :)
I'm very enthusiastic for this new action / platform game.
Tried the first 3 level and I like it.
Good job !
Thanks. :) I had promised to make more games for the Amiga. I'm not running out of ideas any time soon ;)
Given how impressive this game is, maybe next time you could make a kind-of base-building game, like Terraria.
Simpler, of course. But when you are out platforming in side-scrolling adventures, you could collect things that are used to enhance your home base.
I guess your home base (village) could get attacked once-in-a-while, so you'd want to get villagers and some turrets and such.
This should rather be for another game ;)